![]() ![]() ③ To choose who plays first, play rock-paper-scissors or roll a dice. ② Both max and remaining play points start at 0. When all players have placed their leader cards, flip them over. ① Put your leader card facedown into the leader area. (If both players would win or lose simultaneously, the game ends in a draw.) ・Your opponent must draw a card but they have no cards in their deck. ・The enemy leader's defense is reduced to 0. You win if any of the following conditions are met: Keep track of your remaining play points for any given turn here. Mark your maximum number of play points here. Cards in your EX Area can be played like cards in hand (just pay their cost to play them). Your field holds up to a maximum of 5 cards. Place amulets and followers here when playing them. Loest, Savior of Layar– 5SE: Target ally, item or ability is exiled (removed from the game).Place destroyed followers/amulets, played spells, and discarded cards here.Aramia – 3SE: Target item in your deck with cost 3 or less is put into play, as if summoned at no cost.Eladwen Frostmire – 4SE: Target opposing ally takes 4 ice damage and is frozen (it can’t attack, defend or use abilities) for 2 turns.Nishaven – 5SE: All allies take 4 electrical damage.In remains to be determined whether Amulet will remain in its current form or if it will receive some nerf as we move closer to completing the set. Shattered Fates brings a new tool in Amulet of Conjuring which really speed the flow of draw cards to the hand. Call of the Crystals and Dark Prophecies also used lots of Bad Santa and occasionally splashed Honored Dead as well as Treasured Heirloom. ![]() Tome of Knowledge has consistently been one of the top draw engines for Mages for all expansions. Mainly they tend to be of the rush variant and they have tons of draw options to support this. Human Mages are consistently one of the Top Decks of Shadow Era. It is said, according to a Unaxion paladin who had once gotten close as it happened, that one could hear the raging screams of Aramia as she tossed out apprentices wielding unstable supernovas and sent them flying to the wastelands to released the pent up energy. The facility was known to occasionally release giant bouts of flaming gas and waves of razor sharp boomerangs. The surrounding villages were built with a wide berth from the facility, for good reason. The occasional thwack of the boomerang and fizzling of a fireball could be heard emanating from the grandiose marble entrance which faced the mountain. Miaara, one could make out the outline of a massive, dull blue facility pulsing with a teal fog of ethereal energies. ![]() Miaara lay a surprising sight a smoking and charred wasteland of spent supernovas and failed boomerangs.Īt the base of Mt. Miaara, the shape shifting mountain shrouded in mystery. The hot summer winds swept across the plains of Balor, rustling through the small villages located at the base of Mt. Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more. Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. ![]() So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. Then growing and augmenting them.Īs I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing. This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They were introduced in Dark Prophecies, with further support in Shattered Fates. Homunculus is a tribe of allies in Shadow Era. ![]()
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